eye3d
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CONDITION NAME

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FEATURES

Eye3D is an interactive WebGL model of human eye. It currently shows basic anatomy from three viewpoints--external, whole eye, and cross section--and will be expanded to depict a variety of pathologies.

  • Rotate: Click and drag
  • Zoom: Right click and drag
  • Pan: Middle mouse button click and drag

Explore the toolbar on the right to show interactive labels, view in stereoscopic 3D (requires red blue anaglyph glasses), view in fullscreen mode, and show additional information about the anatomical structures and pathological conditions.


To stay updated on developments to Eye3D, follow Semay on Twitter (@semayjohnston).

AUTHOR

Semay Johnston

Eye3D was created by Semay Johnston, a Chicago-based medical illustrator and interactive media developer. The project began as part of her graduate research at the University of Illinois at Chicago’s Biomedical Visualization program.


ACKNOWLEDGMENTS

Many thanks to the following people who contributed to the production of Eye3D: Committee members Donna Hughes, Luc Renambot, Daniel Sauter, and Scott Dixon for their expertise and guidance. Mary Rasmussen and the many others at the UIC VR Medlab who developed The Virtual Eye, which inspired Eye3D.


TECHNOLOGY

Eye3D uses WebGL, the forthcoming standard for rendering 3D graphics on the web. It was built using the Three.js JavaScript library developed by Ricardo Cabello Miguel (@mrdoob) and a number of other talented developers. Eye3D also employs the usual assortment of web languages—HTML5, CSS3, JavaScript, PHP, and MySQL (for storing paths to model files and metadata for textual annotations). Original models and textures were built in Autodesk 3ds Max and textured in Adobe Photoshop.

INSPIRATION

Eye3D was inspired by the award-winning project The Virtual Eye —an interactive, three-dimensional stereoscopic model that depicted human eye anatomy in normal and common disease states and demonstrated drug delivery methods for treatment of these diseases.


Along with its companion project, The Virtual House, which simulated defects in the visual field caused by various ocular diseases, The Virtual Eye was developed at the University of Illinois at Chicago by a multi-disciplinary, collaborative team led by Mary Rasmussen consisting of the VRMedlab, Department of Pharmacy Practice, Department of Biomedical and Health Information Sciences, College of Applied Health Sciences, College of Pharmacy, Electronic Visualization Laboratory (EVL), Department of Computer Science, College of Engineering, Department of Ophthalmology and Visual Sciences, College of Medicine, and Allergan Inc.


Throughout its development, The Virtual Eye received recognition for its innovative use of technology and contributions to biomedical visualization. It was showcased at VROM, the Virtual Reality Room event at SIGGRAPH 94 and, together with The Virtual House, received the Dr. Frank H. Netter Award in 2007. It also traveled to medical conferences and public service events including presentations to the Lions' Clubs, Prevent Blindness America, and AARP where it was accompanied by screenings for diabetic retinopathy and glaucoma.


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